Re: Csgo_servers Digest, Vol 47, Issue 29

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Re: Csgo_servers Digest, Vol 47, Issue 29

Vasii Antonel
why Tokens not keeping servers in favorites on IP change in cs go ?

On Sun, Mar 27, 2016 at 1:50 PM, <[hidden email]> wrote:
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Today's Topics:

   1. Re: Csgo_servers Digest, Vol 47, Issue 27 (Vasii Antonel)


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Message: 1
Date: Sun, 27 Mar 2016 13:49:03 +0300
From: Vasii Antonel <[hidden email]>
To: [hidden email]
Subject: Re: [Csgo_servers] Csgo_servers Digest, Vol 47, Issue 27
Message-ID:
        <CAFKF4zcZM=AHdY2BExipzGjYgz-HiLh95_1g=[hidden email]>
Content-Type: text/plain; charset="utf-8"

Tokens not keeping servers in favorites on IP change in cs go ?

On Thu, Mar 24, 2016 at 9:21 PM, <
[hidden email]> wrote:

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>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> or, via email, send a message with subject or body 'help' to
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>         [hidden email]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Csgo_servers digest..."
>
>
> Today's Topics:
>
>    1. Tokens not keeping servers in favorites on IP change?
>       (Anders Ekman)
>    2. Re: Tokens not keeping servers in favorites on IP change? (Ian)
>    3. Re: Tokens not keeping servers in favorites on IP change? (ics)
>    4. Re: Tokens not keeping servers in favorites on    IP      change?
>       ([hidden email])
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 24 Mar 2016 20:08:08 +0100
> From: Anders Ekman <[hidden email]>
> To: [hidden email]
> Subject: [Csgo_servers] Tokens not keeping servers in favorites on IP
>         change?
> Message-ID:
>         <
> [hidden email]>
> Content-Type: text/plain; charset="utf-8"
>
> Hi,
>
> As far as I understand it, one of the key features of GSLTs (apart from
> enabling Valve to ban malicious servers) is to keep a server in player's
> favorites server list even if the game server changes IP.
>
> Unfortunately, this doesn't seem to be the case. We've confirmed this
> doesn't work by creating a CS:GO server, adding a token and adding it to
> favorites. We then changed the IP of the server and tried to find the
> server on favorites, but it could no longer be found. The entry is still
> there, on the old IP, but the server is marked as offline (while it's not).
>
> Does anyone know if this feature was ever intended for CS:GO and if there's
> anything else you need to do to get it to work?
>
> These are the patch notes that lead me to this belief, and I've seen it
> mentioned elsewhere. They are for TF2, so it may be that this was never
> intended for CS:GO, but that sounds very odd:
>
> *"Added the server command "sv_setsteamaccount" for logging in with a
> persistent game server account using a login token. Login tokens may be
> acquired via the IGameServersService/CreateAccount web API. Using a login
> token is not required to run a game server, but allows Steam users to
> continue to access your game server from their favorites list if your game
> server changes IP in the future."*
>
> Source: http://www.teamfortress.com/post.php?id=12360
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>
> ------------------------------
>
> Message: 2
> Date: Thu, 24 Mar 2016 15:16:32 -0400
> From: Ian <[hidden email]>
> To: [hidden email]
> Subject: Re: [Csgo_servers] Tokens not keeping servers in favorites on
>         IP      change?
> Message-ID:
>         <
> [hidden email]>
> Content-Type: text/plain; charset="utf-8"
>
> This was never a feature, nor discussed for csgo, your source is for TF2.
> On Mar 24, 2016 3:09 PM, "Anders Ekman" <[hidden email]> wrote:
>
> > Hi,
> >
> > As far as I understand it, one of the key features of GSLTs (apart from
> > enabling Valve to ban malicious servers) is to keep a server in player's
> > favorites server list even if the game server changes IP.
> >
> > Unfortunately, this doesn't seem to be the case. We've confirmed this
> > doesn't work by creating a CS:GO server, adding a token and adding it to
> > favorites. We then changed the IP of the server and tried to find the
> > server on favorites, but it could no longer be found. The entry is still
> > there, on the old IP, but the server is marked as offline (while it's
> not).
> >
> > Does anyone know if this feature was ever intended for CS:GO and if
> > there's anything else you need to do to get it to work?
> >
> > These are the patch notes that lead me to this belief, and I've seen it
> > mentioned elsewhere. They are for TF2, so it may be that this was never
> > intended for CS:GO, but that sounds very odd:
> >
> > *"Added the server command "sv_setsteamaccount" for logging in with a
> > persistent game server account using a login token. Login tokens may be
> > acquired via the IGameServersService/CreateAccount web API. Using a login
> > token is not required to run a game server, but allows Steam users to
> > continue to access your game server from their favorites list if your
> game
> > server changes IP in the future."*
> >
> > Source: http://www.teamfortress.com/post.php?id=12360
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [hidden email]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
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>
> ------------------------------
>
> Message: 3
> Date: Thu, 24 Mar 2016 21:19:01 +0200
> From: ics <[hidden email]>
> To: [hidden email]
> Subject: Re: [Csgo_servers] Tokens not keeping servers in favorites on
>         IP change?
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> It takes atleast 24 hours for changes to get applied. The old server
> needs to have IP set for that time and the new one has to have it too
> for the same amount of time (if not more) so changes take affect.
>
> -ics
>
> Anders Ekman kirjoitti:
> > Hi,
> >
> > As far as I understand it, one of the key features of GSLTs (apart
> > from enabling Valve to ban malicious servers) is to keep a server in
> > player's favorites server list even if the game server changes IP.
> >
> > Unfortunately, this doesn't seem to be the case. We've confirmed this
> > doesn't work by creating a CS:GO server, adding a token and adding it
> > to favorites. We then changed the IP of the server and tried to find
> > the server on favorites, but it could no longer be found. The entry is
> > still there, on the old IP, but the server is marked as offline (while
> > it's not).
> >
> > Does anyone know if this feature was ever intended for CS:GO and if
> > there's anything else you need to do to get it to work?
> >
> > These are the patch notes that lead me to this belief, and I've seen
> > it mentioned elsewhere. They are for TF2, so it may be that this was
> > never intended for CS:GO, but that sounds very odd:
> >
> > /"Added the server command "sv_setsteamaccount" for logging in with a
> > persistent game server account using a login token. Login tokens may
> > be acquired via the IGameServersService/CreateAccount web API. Using a
> > login token is not required to run a game server, but allows Steam
> > users to continue to access your game server from their favorites list
> > if your game server changes IP in the future."/
> > /
> > /
> > Source: http://www.teamfortress.com/post.php?id=12360/
> > /
> >
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [hidden email]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Thu, 24 Mar 2016 20:21:30 +0100
> From: <[hidden email]>
> To: <[hidden email]>
> Subject: Re: [Csgo_servers] Tokens not keeping servers in favorites on
>         IP      change?
> Message-ID: <006e01d18602$622abe40$26803ac0$@go-free.info>
> Content-Type: text/plain; charset="utf-8"
>
> False, that is a feature.
>
> It works and I?ve used it many times for my servers.
>
> The problem is that (as ics stated) you can?t do that on the fly, you need
> to give it a good 24 hours between any actions.
>
>
>
> BR,
>
> Niko
>
>
>
> From: [hidden email] [mailto:
> [hidden email]] On Behalf Of Ian
> Sent: Thursday, March 24, 2016 20:17
> To: [hidden email]
> Subject: Re: [Csgo_servers] Tokens not keeping servers in favorites on IP
> change?
>
>
>
> This was never a feature, nor discussed for csgo, your source is for TF2.
>
> On Mar 24, 2016 3:09 PM, "Anders Ekman" <[hidden email] <mailto:
> [hidden email]> > wrote:
>
> Hi,
>
>
>
> As far as I understand it, one of the key features of GSLTs (apart from
> enabling Valve to ban malicious servers) is to keep a server in player's
> favorites server list even if the game server changes IP.
>
>
>
> Unfortunately, this doesn't seem to be the case. We've confirmed this
> doesn't work by creating a CS:GO server, adding a token and adding it to
> favorites. We then changed the IP of the server and tried to find the
> server on favorites, but it could no longer be found. The entry is still
> there, on the old IP, but the server is marked as offline (while it's not).
>
>
>
> Does anyone know if this feature was ever intended for CS:GO and if
> there's anything else you need to do to get it to work?
>
>
>
> These are the patch notes that lead me to this belief, and I've seen it
> mentioned elsewhere. They are for TF2, so it may be that this was never
> intended for CS:GO, but that sounds very odd:
>
>
>
> "Added the server command "sv_setsteamaccount" for logging in with a
> persistent game server account using a login token. Login tokens may be
> acquired via the IGameServersService/CreateAccount web API. Using a login
> token is not required to run a game server, but allows Steam users to
> continue to access your game server from their favorites list if your game
> server changes IP in the future."
>
>
>
> Source: http://www.teamfortress.com/post.php?id=12360
>
>
> _______________________________________________
> Csgo_servers mailing list
> [hidden email] <mailto:
> [hidden email]>
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>
>
>
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