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Pause and changelevel issue

lepolac
Hi guys,

I'm seeing the following issue :

If a player disconnects and then re-joins when the server is in pause (via mp_pause_match)
then the server changes the map :

-> Reservation cookie 8866b364cc95aac7:  reason [R] Connect from 172.16.10.156:27005
L 10/27/2016 - 15:18:16: server_cvar: "nextlevel" "de_dust2"
---- Host_Changelevel ----

If the player re-joins the same server without it being in pause :

CHANGELEVEL: ConVar 'nextlevel' is set, next map will be 'workshop/128263495/scoutknifez'
CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false

So it seems that a player joining forces a changelevel/nextlevel on the server, but in the case of no pause the server (thankfully) refuses to do it because of mp_match_end_restart and mp_match_end_changelevel.

Does anyone know why would a player join would trigger a map change ?
Could it be a workshop related issue ?
Map files/versions conflicting ?

Any suggestions welcome :(

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Re: Pause and changelevel issue

David Parker
Does it only happen if a player on the server disconnects and re-joins, or does it happen if any player joins (even one who was not there before)?

On Thu, Oct 27, 2016 at 11:05 AM, Jonathan SKRZYPEK <[hidden email]> wrote:
Hi guys,

I'm seeing the following issue :

If a player disconnects and then re-joins when the server is in pause (via mp_pause_match)
then the server changes the map :

-> Reservation cookie 8866b364cc95aac7:  reason [R] Connect from 172.16.10.156:27005
L 10/27/2016 - 15:18:16: server_cvar: "nextlevel" "de_dust2"
---- Host_Changelevel ----

If the player re-joins the same server without it being in pause :

CHANGELEVEL: ConVar 'nextlevel' is set, next map will be 'workshop/128263495/scoutknifez'
CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false

So it seems that a player joining forces a changelevel/nextlevel on the server, but in the case of no pause the server (thankfully) refuses to do it because of mp_match_end_restart and mp_match_end_changelevel.

Does anyone know why would a player join would trigger a map change ?
Could it be a workshop related issue ?
Map files/versions conflicting ?

Any suggestions welcome :(

_______________________________________________
Csgo_servers mailing list
[hidden email]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



--
Dave Parker
Database & Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: Pause and changelevel issue

lepolac
Good question, will test this.

2016-10-27 17:20 GMT+02:00 David Parker <[hidden email]>:
Does it only happen if a player on the server disconnects and re-joins, or does it happen if any player joins (even one who was not there before)?

On Thu, Oct 27, 2016 at 11:05 AM, Jonathan SKRZYPEK <[hidden email]> wrote:
Hi guys,

I'm seeing the following issue :

If a player disconnects and then re-joins when the server is in pause (via mp_pause_match)
then the server changes the map :

-> Reservation cookie 8866b364cc95aac7:  reason [R] Connect from 172.16.10.156:27005
L 10/27/2016 - 15:18:16: server_cvar: "nextlevel" "de_dust2"
---- Host_Changelevel ----

If the player re-joins the same server without it being in pause :

CHANGELEVEL: ConVar 'nextlevel' is set, next map will be 'workshop/128263495/scoutknifez'
CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false

So it seems that a player joining forces a changelevel/nextlevel on the server, but in the case of no pause the server (thankfully) refuses to do it because of mp_match_end_restart and mp_match_end_changelevel.

Does anyone know why would a player join would trigger a map change ?
Could it be a workshop related issue ?
Map files/versions conflicting ?

Any suggestions welcome :(

_______________________________________________
Csgo_servers mailing list
[hidden email]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



--
Dave Parker
Database & Systems Administrator
Utica College
Integrated Information Technology Services
<a href="tel:%28315%29%20792-3229" value="+13157923229" target="_blank">(315) 792-3229
Registered Linux User #408177

_______________________________________________
Csgo_servers mailing list
[hidden email]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


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Re: Pause and changelevel issue

lepolac
Yes it does happen if a player connects for the first time.

When the player tries to connect, he can't connect and gets the following error : 

Connecting to public(172.16.2.10:27015) ...
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Server only accepting connections from game lobby 172.16.10.181:27005 177959012.

Then if the player tries to connect again, the changelevel will occur.

It looks like the client tries to create a lobby or something....


2016-10-27 17:31 GMT+02:00 Jonathan SKRZYPEK <[hidden email]>:
Good question, will test this.

2016-10-27 17:20 GMT+02:00 David Parker <[hidden email]>:
Does it only happen if a player on the server disconnects and re-joins, or does it happen if any player joins (even one who was not there before)?

On Thu, Oct 27, 2016 at 11:05 AM, Jonathan SKRZYPEK <[hidden email]> wrote:
Hi guys,

I'm seeing the following issue :

If a player disconnects and then re-joins when the server is in pause (via mp_pause_match)
then the server changes the map :

-> Reservation cookie 8866b364cc95aac7:  reason [R] Connect from 172.16.10.156:27005
L 10/27/2016 - 15:18:16: server_cvar: "nextlevel" "de_dust2"
---- Host_Changelevel ----

If the player re-joins the same server without it being in pause :

CHANGELEVEL: ConVar 'nextlevel' is set, next map will be 'workshop/128263495/scoutknifez'
CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false

So it seems that a player joining forces a changelevel/nextlevel on the server, but in the case of no pause the server (thankfully) refuses to do it because of mp_match_end_restart and mp_match_end_changelevel.

Does anyone know why would a player join would trigger a map change ?
Could it be a workshop related issue ?
Map files/versions conflicting ?

Any suggestions welcome :(

_______________________________________________
Csgo_servers mailing list
[hidden email]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



--
Dave Parker
Database & Systems Administrator
Utica College
Integrated Information Technology Services
<a href="tel:%28315%29%20792-3229" value="+13157923229" target="_blank">(315) 792-3229
Registered Linux User #408177

_______________________________________________
Csgo_servers mailing list
[hidden email]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



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Re: Pause and changelevel issue

lepolac
Found the issue.

For the record, it was because the server was sv_lan 0.... :/

2016-10-27 17:54 GMT+02:00 Jonathan SKRZYPEK <[hidden email]>:
Yes it does happen if a player connects for the first time.

When the player tries to connect, he can't connect and gets the following error : 

Connecting to public(172.16.2.10:27015) ...
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Server only accepting connections from game lobby 172.16.10.181:27005 177959012.

Then if the player tries to connect again, the changelevel will occur.

It looks like the client tries to create a lobby or something....


2016-10-27 17:31 GMT+02:00 Jonathan SKRZYPEK <[hidden email]>:
Good question, will test this.

2016-10-27 17:20 GMT+02:00 David Parker <[hidden email]>:
Does it only happen if a player on the server disconnects and re-joins, or does it happen if any player joins (even one who was not there before)?

On Thu, Oct 27, 2016 at 11:05 AM, Jonathan SKRZYPEK <[hidden email]> wrote:
Hi guys,

I'm seeing the following issue :

If a player disconnects and then re-joins when the server is in pause (via mp_pause_match)
then the server changes the map :

-> Reservation cookie 8866b364cc95aac7:  reason [R] Connect from 172.16.10.156:27005
L 10/27/2016 - 15:18:16: server_cvar: "nextlevel" "de_dust2"
---- Host_Changelevel ----

If the player re-joins the same server without it being in pause :

CHANGELEVEL: ConVar 'nextlevel' is set, next map will be 'workshop/128263495/scoutknifez'
CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false

So it seems that a player joining forces a changelevel/nextlevel on the server, but in the case of no pause the server (thankfully) refuses to do it because of mp_match_end_restart and mp_match_end_changelevel.

Does anyone know why would a player join would trigger a map change ?
Could it be a workshop related issue ?
Map files/versions conflicting ?

Any suggestions welcome :(

_______________________________________________
Csgo_servers mailing list
[hidden email]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



--
Dave Parker
Database & Systems Administrator
Utica College
Integrated Information Technology Services
<a href="tel:%28315%29%20792-3229" value="+13157923229" target="_blank">(315) 792-3229
Registered Linux User #408177

_______________________________________________
Csgo_servers mailing list
[hidden email]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




_______________________________________________
Csgo_servers mailing list
[hidden email]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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