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Notice of changes to CS:GO Game Server Operation
CS:GO dedicated servers will soon require Steam Game Server Login Tokens (GSLTs).
This is the existing system that TF2 uses for Favorites migration.
This transition will happen in three stages:
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Stage 1
[NOW] : The GSLT creation utility goes live: https://steamcommunity.com/dev/managegameservers. Please test the
interface and report back any issues in creating accounts. Note that TF2 server operators can now use this form to create GSLTs for TF2 (AppId 440).
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Stage 2: An update to CS:GO's dedicated server will include the sv_setsteamaccount convar that allows you to log in with your GSLT. In this stage it will
still be possible to run a dedicated server without a GSLT. Anonymous login will happen automatically if no game server login token is specified. Please report back any issues with logging in using the game server login token or otherwise.
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Stage 3: Anonymous logins will be disabled in CS:GO. Please report back any issues.
Please ask questions in this thread.
Cheers. _______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers |
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Is this why the CSGO GC is borked? On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal <[hidden email]> wrote:
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In reply to this post by Ido Magal
What is the purpose of this update?
On Wednesday, 14 October 2015, Ido Magal <[hidden email]> wrote:
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In reply to this post by narry
I see the first requirement is: "Your Steam account must not be community banned or locked" Is this just to generate the token, or if this occurs will the tokens become invalid while that ban/lock is in place? On Tue, Oct 13, 2015 at 8:21 PM, Daniel Barreiro <[hidden email]> wrote:
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In reply to this post by Ryan Bentley
So does this mean I can't run a CS:GO server unless I own CS:GO? On Tue, Oct 13, 2015 at 8:21 PM, Ryan Bentley <[hidden email]> wrote: What is the purpose of this update? _______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers |
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In reply to this post by Ido Magal
Why is this to be required? This will greatly inconvenience or put out of business GSPs and people who run more than 50 servers. Note that the 50-server limit is Steam-wide, not specific to CS:GO. On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal <[hidden email]> wrote:
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In reply to this post by Absurd Minds
It appears we also need to provide a valid phone number during the process. What is the goal behind this change?
On Wednesday, 14 October 2015, Absurd Minds <[hidden email]> wrote:
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In reply to this post by Ido Magal
Failed to create account: 24 (non-VOIP numbers are required to create persistent gameserver accounts)So people need to have landlines to run servers now? On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal <[hidden email]> wrote:
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In reply to this post by Alexander Corn
Wait, I need a unique token PER server? On Tue, Oct 13, 2015 at 8:25 PM, Alexander Corn <[hidden email]> wrote:
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Yes. On Tue, Oct 13, 2015 at 8:29 PM, Absurd Minds <[hidden email]> wrote:
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In reply to this post by Ryan Bentley
I didn't need to provide a phone number. I generated one token without it. But will I need multiple tokens, one per each server? I'm glad I don't run a large community! On Tue, Oct 13, 2015 at 8:27 PM, Ryan Bentley <[hidden email]> wrote: It appears we also need to provide a valid phone number during the process. What is the goal behind this change? _______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers |
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In reply to this post by Alexander Corn
Was wiping the old tokens necessary? I think every single TF2 server just lost their token as mine are all gone. On Tue, Oct 13, 2015 at 8:25 PM, Alexander Corn <[hidden email]> wrote:
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In reply to this post by Ido Magal
What specifically happens
if you don't log into an account after stage three? No players can join
at all? No GC connection (thus no items)? or just delisted from the
master server?
Due to the new phone number restriction on the API, I am unable to register an account. If it just blocks from listing on the master server, that's fine since I only run the server for testing. Otherwise, I apparently cannot use my actual primary phone number for Steam. "Failed to create account: 24 (non-VOIP numbers are required to create persistent gameserver accounts)"
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In reply to this post by Absurd Minds
Absurd Minds, if you have a phone on your account (steamguard mobile auth for example) it uses that. On Tue, Oct 13, 2015 at 8:29 PM, Absurd Minds <[hidden email]> wrote:
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In reply to this post by Absurd Minds
For anyone asking what this does: This is what it does for TF2:
2015-10-14 2:29 GMT+02:00 Absurd Minds <[hidden email]>:
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In reply to this post by Alexander Corn
Yet another brilliantly thought out update from Valve... On 14 October 2015 at 08:27, Alexander Corn <[hidden email]> wrote:
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In reply to this post by iNilo
Not quite. In TF2 it gives you an anonymous login if you don't set a token. They will be removing anonymous login so you'll NEED a token On Tue, Oct 13, 2015 at 8:31 PM, iNilo <[hidden email]> wrote:
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In reply to this post by iNilo
Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. Interesting... but evidently not the same for CS:GO because they've said anonymous logins will be disabled? On 14 October 2015 at 08:31, iNilo <[hidden email]> wrote:
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In reply to this post by Louis Crossing-3
This is what happens when you have plugins like Weapon Paints and you don't remove them when Valve asks. Now everyone needs to link their Steam's with their servers, so Valve can more easily ban offenders. On Tue, Oct 13, 2015 at 8:32 PM, Louis Crossing <[hidden email]> wrote:
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In reply to this post by narry
Thanks. I guess I already activated that. On Tue, Oct 13, 2015 at 8:31 PM, Daniel Barreiro <[hidden email]> wrote:
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