CSGO update

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CSGO update

Ido Magal

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update

MaX_CS
Ty Ido!

Sent from Mailbox for iPad


On Wed, Mar 26, 2014 at 7:34 PM, Ido Magal <[hidden email]> wrote:

We hope to have an update ready soon.

 

Thanks.



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Re: CSGO update

Michael Loveless
In reply to this post by Ido Magal
FIRST =D


On Wed, Mar 26, 2014 at 7:34 PM, Ido Magal <[hidden email]> wrote:

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update

Kristin A

You're first post loveless there and too late :p Needed to be more insatiable.

On Mar 26, 2014 7:38 PM, "Michael Loveless" <[hidden email]> wrote:
FIRST =D


On Wed, Mar 26, 2014 at 7:34 PM, Ido Magal <[hidden email]> wrote:

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update

Hotw1ree .
keep up the good work valve friendos


On Wed, Mar 26, 2014 at 4:44 PM, Kristin A <[hidden email]> wrote:

You're first post loveless there and too late :p Needed to be more insatiable.

On Mar 26, 2014 7:38 PM, "Michael Loveless" <[hidden email]> wrote:
FIRST =D


On Wed, Mar 26, 2014 at 7:34 PM, Ido Magal <[hidden email]> wrote:

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update

mishu@hs-s.com
In reply to this post by Ido Magal
Downloaded a 120MB CSGO Update a minute ago?!

released?!


Am 27.03.2014 00:34, schrieb Ido Magal:

We hope to have an update ready soon.

 

Thanks.



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Re: CSGO update

Fly-2

Yes, but no notes so far.
http://www.reddit.com/r/GlobalOffensive/comments/21gq3p/counterstrike_global_offensive_update_for_32614/.compact

Am 27. März 2014 01:49:00 schrieb "[hidden email]" <[hidden email]>:

Downloaded a 120MB CSGO Update a minute ago?!

released?!


Am 27.03.2014 00:34, schrieb Ido Magal:

We hope to have an update ready soon.

 

Thanks.



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Re: CSGO update

Michael Loveless
no, its a fake. bout to do the katowice roll back. zoomzoom


On Wed, Mar 26, 2014 at 8:42 PM, Fly <[hidden email]> wrote:

Yes, but no notes so far.
http://www.reddit.com/r/GlobalOffensive/comments/21gq3p/counterstrike_global_offensive_update_for_32614/.compact

Am 27. März 2014 01:49:00 schrieb "[hidden email]" <[hidden email]>:

Downloaded a 120MB CSGO Update a minute ago?!

released?!


Am <a href="tel:27.03.2014%2000" value="+12703201400" target="_blank">27.03.2014 00:34, schrieb Ido Magal:

We hope to have an update ready soon.

 

Thanks.



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Re: CSGO update

Collin Howard
In reply to this post by mishu@hs-s.com
I already updated my server too. But no release logs sent yet AFAIK.



From: "[hidden email]" <[hidden email]>
To: [hidden email]
Sent: Wednesday, March 26, 2014 8:41:06 PM
Subject: Re: [Csgo_servers] CSGO update

Downloaded a 120MB CSGO Update a minute ago?!

released?!


Am 27.03.2014 00:34, schrieb Ido Magal:
We hope to have an update ready soon.
 
Thanks.


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Re: CSGO update

MaX_CS
In reply to this post by Hotw1ree .
Change log?

Sent from Mailbox for iPad


On Wed, Mar 26, 2014 at 7:48 PM, Hotw1ree . <[hidden email]> wrote:

keep up the good work valve friendos


On Wed, Mar 26, 2014 at 4:44 PM, Kristin A <[hidden email]> wrote:

You're first post loveless there and too late :p Needed to be more insatiable.

On Mar 26, 2014 7:38 PM, "Michael Loveless" <[hidden email]> wrote:
FIRST =D


On Wed, Mar 26, 2014 at 7:34 PM, Ido Magal <[hidden email]> wrote:

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update

Ido Magal
In reply to this post by Ido Magal

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update

Fly-2
In reply to this post by Michael Loveless

There is a New scoreboard. Not fake.

Am 27. März 2014 01:54:42 schrieb Michael Loveless <[hidden email]>:

no, its a fake. bout to do the katowice roll back. zoomzoom


On Wed, Mar 26, 2014 at 8:42 PM, Fly <[hidden email]> wrote:

Yes, but no notes so far.
http://www.reddit.com/r/GlobalOffensive/comments/21gq3p/counterstrike_global_offensive_update_for_32614/.compact

Am 27. März 2014 01:49:00 schrieb "[hidden email]" <[hidden email]>:

Downloaded a 120MB CSGO Update a minute ago?!

released?!


Am <a href="tel:27.03.2014%2000" value="+12703201400" target="_blank">27.03.2014 00:34, schrieb Ido Magal:

We hope to have an update ready soon.

 

Thanks.



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Re: CSGO update

Ejziponken
In reply to this post by Ido Magal
yet again nothing about performance? 

Valve, u need to get your priority straight.


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:47:48 +0000
Subject: Re: [Csgo_servers] CSGO update

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update

Marcin Paterek
New scoreboard bug: if there are more than 10 players, it all messes up.



2014-03-27 1:50 GMT+01:00 Ejziponken - <[hidden email]>:
yet again nothing about performance? 

Valve, u need to get your priority straight.


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:47:48 +0000

Subject: Re: [Csgo_servers] CSGO update

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


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CSGO update problem

Ejziponken
In reply to this post by Ido Magal
WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?!
Its been over 5 months now.

/ Chris


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:47:48 +0000
Subject: Re: [Csgo_servers] CSGO update

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update

Craig Shannon
In reply to this post by Marcin Paterek
Inline images 1


On 27 March 2014 00:52, Marcin Paterek <[hidden email]> wrote:
New scoreboard bug: if there are more than 10 players, it all messes up.



2014-03-27 1:50 GMT+01:00 Ejziponken - <[hidden email]>:

yet again nothing about performance? 

Valve, u need to get your priority straight.


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:47:48 +0000

Subject: Re: [Csgo_servers] CSGO update

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


_______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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Re: CSGO update problem

Andrew Irvine
In reply to this post by Ejziponken

Bro, you need to calm down.

 

Sincerely, everyone.

 

From: [hidden email] [mailto:[hidden email]] On Behalf Of Ejziponken -
Sent: March 26, 2014 8:54 PM
To: [hidden email]; [hidden email]
Subject: [Csgo_servers] CSGO update problem

 

WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?!

Its been over 5 months now.

 

/ Chris


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:47:48 +0000
Subject: Re: [Csgo_servers] CSGO update

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


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Re: CSGO update problem

Ejziponken
Yeah. I tried the calm way for 5 months.
Didnt even get a respond from them.



From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:55:13 +0000
Subject: Re: [Csgo_servers] CSGO update problem

Bro, you need to calm down.

 

Sincerely, everyone.

 

From: [hidden email] [mailto:[hidden email]] On Behalf Of Ejziponken -
Sent: March 26, 2014 8:54 PM
To: [hidden email]; [hidden email]
Subject: [Csgo_servers] CSGO update problem

 

WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?!

Its been over 5 months now.

 

/ Chris


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:47:48 +0000
Subject: Re: [Csgo_servers] CSGO update

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


_______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


_______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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Re: CSGO update problem

Elysium Gamers League

Respect tables please.

 

┬──┬ (°—°)

 

From: [hidden email] [mailto:[hidden email]] On Behalf Of Ejziponken -
Sent: Thursday, 27 March 2014 10:57 AM
To: [hidden email]
Subject: Re: [Csgo_servers] CSGO update problem

 

Yeah. I tried the calm way for 5 months.

Didnt even get a respond from them.

 

 


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:55:13 +0000
Subject: Re: [Csgo_servers] CSGO update problem

Bro, you need to calm down.

 

Sincerely, everyone.

 

From: [hidden email] [[hidden email]] On Behalf Of Ejziponken -
Sent: March 26, 2014 8:54 PM
To: [hidden email]; [hidden email]
Subject: [Csgo_servers] CSGO update problem

 

WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?!

Its been over 5 months now.

 

/ Chris


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:47:48 +0000
Subject: Re: [Csgo_servers] CSGO update

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


_______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


_______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


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Re: CSGO update problem

Kryštof Kováč
In reply to this post by Ejziponken
I have no performance issues. Must be on your end.


2014-03-27 1:56 GMT+01:00 Ejziponken - <[hidden email]>:
Yeah. I tried the calm way for 5 months.
Didnt even get a respond from them.



From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:55:13 +0000
Subject: Re: [Csgo_servers] CSGO update problem


Bro, you need to calm down.

 

Sincerely, everyone.

 

From: [hidden email] [mailto:[hidden email]] On Behalf Of Ejziponken -
Sent: March 26, 2014 8:54 PM
To: [hidden email]; [hidden email]
Subject: [Csgo_servers] CSGO update problem

 

WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?!

Its been over 5 months now.

 

/ Chris


From: [hidden email]
To: [hidden email]; [hidden email]
Date: Thu, 27 Mar 2014 00:47:48 +0000
Subject: Re: [Csgo_servers] CSGO update

The update is now live.

 

The previous build has been pinned as ‘mar_09’

 

Thanks.

 

 

Release Notes for 3/26/2014

 

[UI]

- Scoreboard changes:

-- Added ability to use mouse cursor in scoreboard.

-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.

-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.

-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.

-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.

-- Combined clan tag and name tag into one field.

- Fixed the CZ-75A icon not showing overhead during freetime.

- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".

- Fixing aspect ratio of a few flags.

- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

 

 

[GAMEPLAY]

- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.

- Improved player hitbox alignment.

- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.

- Defuse kit art has been adjusted to make them more visible.

 

 

[MISC]

- Reduced client virtual memory usage.

- Fixed an out of memory crash that could occur while downloading workshop maps.

- Fixed a hitch related to inventory icon loading.

- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."

- Started a trial of official competitive matchmaking on servers in South Africa.

 

 

[MAPS]

- Overpass:

-- Added connector from T water to T tunnels

-- Opened up small concrete hut near Bombsite A

-- Made wood stack near door to A tunnels climbable

-- Made it possible to shoot through wood wall near Bombsite B

-- Made area near fountain in park slightly larger

-- Tweaked environment light

 

- Dust2:

-- Removed some small gaps between crates in Bombsite B

 

- Inferno:

-- Added wallbanging on low wall near barbecue (Thanks Spunj!)

-- Revised clipping on balcony near mid

 

 

From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[hidden email]'; '[hidden email]'
Subject: CSGO update

 

We hope to have an update ready soon.

 

Thanks.


_______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


_______________________________________________ Csgo_servers mailing list [hidden email] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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--
--------------------------------------------------
S pozdravem

Kryštof Kováč

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